Google, in 2017, alerted the Android app developers that the Play Store will soon require 64-bit support. Regarding the concern, the tech giant recently shared that the policy that the company discussed earlier will come in effect from August 2019.

Reports say that Android is supporting 64-bit CPUs since 5.0 Lollipop, and Google in 2017 already made it clear to the developers that Android apps using native code must provide a 64-bit version in light of future chips that only support 64-bit code.

Google in one of the statements mentioned that the Play Console from August 2019 would require all new apps and updates that include native code provide 64-bit versions. Google also shared that it will not remove 32-bit support with continued Play functionality in the future.

“We are not making changes to our policy on 32-bit support. Play Store will continue to deliver apps to 32-bit devices. This requirement means that apps with a 32-bit native code will need to have an additional 64-bit version as well,” said Google.

Google also talked about the exceptions that are excluded from the policies and those are APKs or apps which are targeting the Android devices that do not support 64-bit code yet. The requirement also does not apply to apps that are not distributed to devices running Android 9 Pie or later, the tech giant added.

Adding more to the information, Google shared that another exception of the policy will be the applications that leverage Unity 5.6, with 32-bit only updates to existing games. Besides this, Google also said that the extension provided to the said applications would expire on August 1, 2021, after Google Play will stop serving apps without 64-bit versions on 64-bit capable devices.

Google also noted that Android developers wouldn’t have a problem moving to 64 bit as the process will be quite straightforward and will not require code changes.



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